visual development
NSFW Tumblr
find visual development on porn pin board
visual development clips
dbareactions: When we gave Visual Studio to the mainframe developer
akiracomplexsound: oh-whiskers: UC Berkeley scientists have developed a system to capture visual activity in human brains and reconstruct it as digital video clips. Eventually, this process will allow you to record and reconstruct your own dreams on
rollership: artbymaureen: qissus: iehudit: micdotcom: 3-D printing may allow the visually impaired to experience visual art Currently raising funds through an Indiegogo campaign, Unseen Art aims to develop a software platform that will bring visual
froggy-sfm: locjaw: Strange Nights is a free adult Visual Novel game in development, based on Life is Strange. You assume the role of Mark Jefferson, a photography teacher at Blackwell Academy who acquires some unnatural powers that let him change
emilselectricboogaloo: Homeworld 1. Accompanied by Paul Ruskay’s excellent ambient soundtrack One of my favourites games and an example of how the evolution of game development is not rationally cumulative, seeing how its visual and game design within
eleventheleven: “Nike Basketball commissioned us to develop a visual system for their VERSUS campaign. Our job was to develop a set of rules and design graphic elements, that were adaptable and could easily be used by the nike graphic department. The
makingfagpussy: Visual Manual: although the “man” in this scene could stand some technical advice, note the advancing development of the various labia in the faggot. Assuming continued training with skilled cuntsmen, this faggot should develop into
rocketcat15: justifiedmeans: texelations: Have a chart I developed for visualizing the disposition of your character! This is partly inspired by a chart I saw of Aristotle’s Golden Mean, which is a system he had for developing good character, but
qissus: iehudit: micdotcom: 3-D printing may allow the visually impaired to experience visual art Currently raising funds through an Indiegogo campaign, Unseen Art aims to develop a software platform that will bring visual art into the 3-D world. And
thedizbizz:Rapunzel Visual Development - Green Dress
scurviesdisneyblog: Visual development for Moana by Ryan Lang, Ian Gooding, Kevin Nelson, Andy Harkness, and Scott Watanabe.
thedizbizz: Rapunzel Visual Development - Green Dress
disneyconceptsandstuff: Visual Development from Tangled by Claire Keane
mickeyandcompany: Visual development for Enchanted, by Lisa Keene
mickeyandcompany: Visual development art for Tangled
elsaofarendelle: kristoffbjorgman: wejumpedoutawindow: disney-moana-waialiki: Maui as drawn by Brittney Lee (disney visual development) “Maui is a demi-god who is responsible for fishing the Hawaiian islands out of the sea. ” Our sneak peek
mickeyandcompany: Some visual development art for Disney’s Mulan in honor of its 18th anniversary. (June 19, 1998)
mickeyandcompany: Some visual development for Pixar’s Finding Dory in celebration of the movie’s release today
disneyconceptsandstuff: Visual Development from The Little Mermaid
claireonacloud: Early visual development for Rapunzel’s tower in Tangled
cyberclays: Back to the Future 4 garage concept - by Sylvain Sarrailh “Last year I was lucky to work on the visual development of Back to the Future 4. The new episode of the cult saga is now in production and directed by Dan Harmon. The movie
disneyconceptsandstuff: Visual Development from Sleeping Beauty by Mary Blair
saveroomminibar: Assassins Creed III. Concept Art by William Wu. Professional concept artist William Wu has released concept art he created for Ubisoft’s Assassin’s Creed III. William specializes in visual development, environment, prop and character
disneyconceptsandstuff: Visual Development from 101 Dalmatians by Ken Anderson
grizandnorm: Tuesday Tips — Portfolio 101. With the end of the year/the beginning of the year fast approaching, it’s a good time to revamp your portfolio. These are some quick tips for visual development/character design portfolio. 1. Know what
disneyconceptsandstuff: Visual Development from Tangled by Dan Cooper
wannabeanimator: The Peanuts Movie (2015) | visual development (x)
disneyconceptsandstuff: Visual Development from Sleeping Beauty by Eyvind Earle
rdaskas: ZODIAC (Working Title) (2014) Photoshop Oriental Dreamworks More visual development from the canceled “Zodiac” project done for ODW/Dreamworks. Layouts by Production Designer Michael Isaak and painted by myself. I was the Art Director,
fabien-mense: Bad guys Robin Hood, mischief in Sherwood-Visual development-part 2 part1 here !
scurviesdisneyblog: The Incredibles visual development by Lou Romano
garrettfest: Some early visual development for “The Wonderful Wingits” created by Leticia Abreu Silva for Cartoon Network. A traveling family of performing bats live in a “stagecoach” that transforms into a stage as they visit different towns.
maugrims: The Lion King concept art & visual development Pt. IV
wannabeanimator: Zootopia (2016) | visual development (x)
wannabeanimator: Kung Fu Panda 3 (2016) | visual development by Maxwell Boas (x)
aymrc: Here is a selection of research made back in 2010 where I had the opportunity to work as a Visual development artist for Ankama’s first Feature film “ Dofus Book 1, Julith “. The movie is now released in French Theaters. It was great
wannabeanimator:Coraline (2009) | visual development (x)
scurviesdisneyblog: Treasure Planet visual development by Francis Glebas (x)
scurviesdisneyblog: Mulan visual development by Saiping Lok (x)
wannabeanimator: Moana (2016) | visual development by Ryan Lang, James Finch, Ian Gooding, Mehrdad Isvandi, and Kevin Nelson (x)
wannabeanimator:Moana (2016) | visual development by Ryan Lang (1, 2)
wannabeanimator: The Princess and the Frog (2009) | visual development by James Finch (x)
scurviesdisneyblog: Breathtaking visual development from The Lion King
mickeyandcompany:Visual development + final animation
artbyall: “ Disney’s MOANA visual development “ by ryan lang
wannabeanimator:Peter Pan (1953) | visual development by Mary Blair (x)
scurviesdisneyblog:Visual development for Monsters Inc. by Dominique Louis
scurviesdisneyblog:Visual development for The Incredibles 2 (x)
scurviesdisneyblog:Visual development for Raya and the Last Dragon by Paul Felix, Ryan Lang, Mingjue Helen Chen, Cory Loftis, and James Finch.
delvgsketchbook: some visual development for a book cover i’m helping with :)
racheldoodles: Day 2 (swapping them around) of the 30 day monster girl challenge. This is more of a concept art / visual development piece than a full blown illustration. She is a haughty royal guard. Spends most of her day standing somewhere near the
disneyconceptsandstuff: Visual Development from Frozen by Lisa Keene
reverianslip: My old student portfolio for Visual Development (Character Design) based on “Wicked” Because I often receive questions about portfolios, I thought, well, maybe it would be helpful for some to share my own personal experience accompanied
nillia: “You can do it.” Follow me if you like this. I draw lots of girlfriends for fandom things, and some visual development for other things. Thanks!
cartoonbrew: Drawing and Painting tips : Creating Form Bay Area based Visual Development artists Isaac Orloff shares a number of great tips on bringing form to shape. Via: http://orloffillustration.com/
claireonacloud: From my Visual Development series of Elsa and Anna growing up. Concept work for “Frozen”*******************************************************************************************On a different note… check out my new picture book
zestydoesthings:Visual development for a very lovely children’s book project I’ve been working on since the beginning of the year. I’ll have some more bits to share with you soon!